AI Insights · Timothy · July 2022
Top 5 Boxing Games on iOS in the Middle East Q2 2022
Discover the performance trends of the top 5 boxing games on iOS in the Middle East for Q2 2022, including weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 boxing games on iOS in the Middle East showcased varying performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at how these games fared, based on data from Sensor Tower.
Slap Kings from Lion Studios experienced a dynamic quarter. Weekly revenue saw a peak of approximately $493 in mid-April, followed by a gradual decline to around $347 by the end of June. Weekly downloads started strong with 5.4K in mid-April but dropped to 1.7K by the end of June. Active users peaked at 17.8K in early May before declining to 7.9K in late June.
I, The One - Fighting Games by Azur Interactive Games Limited showed a mixed trend. Weekly revenue fluctuated, peaking at $119 in early April and dropping to $19 by the end of June. Downloads saw a significant increase towards the end of the quarter, reaching 4.3K in the final week of June. Active users remained relatively stable, peaking at 29.2K in mid-June.
WWE Mayhem from Reliance Games demonstrated a steady performance. Weekly revenue peaked at $1K in late April and remained around $699 towards the end of June. Downloads saw a significant rise in mid-May with 3.2K but later stabilized around 2.4K by the end of June. Active users peaked at 15.8K in late May, ending the quarter at 14.5K.
EA SPORTS™ UFC® 2 by Electronic Arts had a consistent quarter. Weekly revenue peaked at $319 in late April but declined to $201 by the end of June. Downloads showed a significant drop mid-quarter, reaching a low of 454 in early June before rebounding to 1K by the end of the month. Active users peaked at 4.5K in mid-April and ended the quarter at 3.2K.
Real Boxing 2 from Vivid Games S.A. saw stable performance metrics. Weekly revenue remained relatively consistent, peaking at $518 in mid-June. Downloads fluctuated, with a notable peak of 2.5K in mid-June and ending at 2.2K by the end of June. Active users showed a steady increase throughout the quarter, peaking at 8K in the final week of June.
For more insights and detailed data, visit Sensor Tower.